When I wrote
the title of this response, there appeared a red wavy line after I finished
typing “gamification”. At first, I thought I made a mistake. But after I checked
again, I found that it was Microsoft office’s mistake. This mistake proved that
at least before 2010, “gamification” is not a popular word because I am using Microsoft
office 2010.
So gamification
is a new word to many people and the author tries to introduce how to design
gamification in right way. He uses five parts to finish his work. Firstly, he
point out that gamification needs a clear goal. Then, he states the importance
of knowing target group and user type. In addition, he expends the rage of
variables. The most important part is learning content. In this part, he
explains how to design gamification depends on many variables. Last but not
least, he raises a question about the harm of gamification.
I focus
on the last two parts of this article. In the learning content part, he explains
deeply how to design gamification. He emphasizes again that educator should pay
attention to many different variables and use game mechanics, dynamics, and
aesthetics flexibly. In the last part, he raises a question about the harm of
gamification. Sometimes gamification is useless and even harmful because the
goal of game is not the goal of education. The solution goes back to the first
part, clear goals.
In this
article, I find that the author make use of his materials. Every part relates
to others. This article is like a circle. The problem and question risen up in the
last two parts, their solutions are hidden in the first three parts. This strategy
makes whole article clear and impressive.
No comments:
Post a Comment